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Horus Heresy 30k Tournament

Horus Heresy 30k Tournament

In-Store Pickup Only Cannot be sold internationally.
Singles, 12 In stock
$20.00
  • Description

    TICKET MUST BE PURCHESED ON THE WEBSITE THROUGH THE LINK ABOVE OR IN STORE

    3000 point horus heresy event Spots must be paid for with in 48 hours if purchased on the website or they are deleted.

    Location: Mugu Games 5233 Evergreen Way Everett WA 98203 425-322-4826 Date and Time: May 27th, Doors open at 10am, games start at 11am! Entry Fee: $20 Army List Guidelines: standard 3k point lists, 25% or less in LoWs, no primarchs.

    Missionsand deployment map will be rolled for as normal with the exception of ambush will be excluded from the options.

    Terrain: All the terrain for each table will be preset by the TO before the event starts. Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows: 1. Main Rule Book 2. FAQs and Erratas 3. Head TO has the final say

    Prizes will be raffled at the end of the event.

    Comp and Sports There will be no comp scores at this event. If you are a general bad sportsman, you will be talked to. IF you continue, then you may be asked to leave. We play nice here. WYSIWYG "Modeling and Painting All models are expected to be WYSIWYG to a reasonable standard. Exceptions will be made for themed units or armies. When using detachments in your army that contain models with different <Bracket> Faction Keywords, then they must be easily distinguished from other, similar faction models. Example: Your army has a detachment of White Scars Adeptus Astartes and a detachment of Ultramarines Adeptus Astartes. The models in these different detachments must be easily identified by your opponent. An example of this would be painting the White Scars white and the Ultramarines blue so your opponent can easily identify which units belong to which detachment. It is not acceptable to have an army with multiple detachments of Space Marines painted in the same scheme wherein some of them are using different <bracket> faction keywords. Using a proxy for a model violates our policy. Using a reasonable substitute to “Counts As” another model, does not violate our policy. If in doubt, send a picture in of a model to your TO in advance to ask if it is acceptable." Bottom line. Make sure everything is WYSIWYG (What You See Is What You Get) If the model has a flamer that is what weapon in needs to be in your army list - Counts as/Proxy Weapons are difficult for your opponents to keep straight. If you have significant conversions for your army and are not sure about them being allowed in the ITC format games just shoot me a PM with pics of the army and we can talk. All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. Counts As armies with counts as allies will only be permitted if they represent a clearly concerted effort to build a unique army around an obvious theme. For example, an Adeptus Mechanicus army using extensive kit bashing and conversions will be fine. If you go this route, YOU ARE REQUIRED TO HAVE A HANDOUT TO SHOW YOUR OPPONENT THAT SHOWS WHAT EACH UNIT IN YOUR ARMY IS ALONG WITH ITS STATS AND PERTINENT RULES! You must also present this to them prior to the game so that they have time to understand what they are playing against. There will be no exceptions to this. IF YOU HAVE A QUESTION ABOUT WHETHER OR NOT YOUR ARMY IS LEGAL PLEASE SEND US A MESSAGE! If your army uses only a single Codex but if for example you have Crimson Fists models using the Blood Angels Codex, or Chaos models using the Space Wolves Codex, that is acceptable. Allies for this type of army however, MUST be represented by their actual models. This is to avoid confusion. No exceptions. If you are using converted or scratch built models with Forge World rules, this is acceptable so long as your model is as close to the represented model as possible in terms of equipment, size and shape. We will not be lenient with this. If you have any questions about your army, ask us prior to the event so that we can let you know if what you have will be acceptable or not. Modeling for Advantage There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone’s creativity, but in the end, this is a game that relies heavily upon the physical characteristics of the models being used. Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps: 1. Ask the player to play the model as if it were a GW standard, modern version. 2. Call a judge to ask for a judgment. 3. Possibly substitute the model with an appropriate replacement. Examples of what we consider modeling for advantage: 1. Using out of date and inappropriately sized models such as the rogue trader era Eldar Avatar (which currently is a large, monstrous creature model but back then, was the size of a Space Marine, which would now grant huge advantages due to being so much smaller) or Gorka Morka Trukks (which are less than half the size of modern versions). If an army is made predominantly of Rogue Trader era minis (or any era) and is clearly going for a theme, then exceptions will be made. If it appears to a judge that the player is in fact modeling for advantage, then action will be taken. 2. Increasing or decreasing the size of models to gain an advantage in gaining or granting cover. Custom Battle Wagons often fall into this category. 3. Altering a model to increase the range of a model or to benefit your LOS. What to Bring Your Army ALL ARMY BOOKS REQUIRED TO RUN YOUR LIST Tape Measure, Dice, Game Aids, etc. 6 Objective Markers on 40mm bases 2 Typed Copies of your army list.

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  • 5233 Evergreen Way
    Everett, WA 98203
  • 425-322-4826
  • contact@mugugames.com
  • Monday 10am-8pm Tuesday 10am-8pm Wednesday 10am-8pm Thursday 10am-8pm Friday 10am-10pm Saturday 11am-8pm Sunday 12pm-8pm
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