Mugu Games 1500 December Highlander Tournament!
5233 Evergreen Way
Everett WA 98203
http://www.Mugugames.com, forums Mugugames.net
Date and Time: Dec 6th 2014
Doors open at 10am, games start at 11am
Cost: $15 cash (can't use store credit) per player, and if you prepay at least one week early you will be entered into the random drawing.  You can preregister at http://www.mugugames...urnament/125743
Army Composition:
1500 pts per Person (2 Detachments total, you may take any 2 detachments you wish, but may not repeat any Detachments.)
Each unit gets the "UNIQUE" rule added to them.  Meaning that you can only take ONE of any unit entry.  The exception are Troops, which may be doubled up once you have taken every other form of Troop for your army.
0-1 CAD
0-1 Codex Specific Detachment
0-1 Allied Detachment
0-1 Formation (no Apocalypse Fortifications or Formations will be allowed)
0-1 Fortification (this is included in your CAD)
0-1 LOW (this is included in your CAD, must be a part of your primary army) Please be aware that the "Impending Doom" and "Through Attrition comes victory"  special rules will be in effect vs all non character LOW's (draigo & Logan for example)
Rounds: Three Rounds that will be given a time limit of two hours plus a 15 minute deployment time. Each round is Six turns. Do not roll for random game length.  In the case of 20 minutes or less left to play, each player gets 10 minutes to complete one full game turn.  If one player does not finish within their limit, the other player can force them to stop and then begin their turn.
Prizes: Prizes will be based on attendance and split as follows, and given in Credit. 1/3 First Place (max $100.00), 2nd Place, and 3rd Place will split 1/3 (max 50.00 Each), Favorite Army 1/3 (max $100.00)
PLEASE READ THE FOLLOWING, we have changed our tournament format to the Bay Area Open style for Various reasons. I have changed a few things here that is different from theirs so please be aware. Also we will be using the FAQ's listed here that are BAO and a slight change for Muguhttp://www.mugugames...tournament-faq/
40K Tournament Format
Exactly as BAO for this tournament.  To be modded in the future.
Every scenario has a total of 10 possible points.
Whoever has the most points, wins. Equal points is a tie. There are no degrees of victory, winning by 1 point or 10 is counted the same.
The tournament is W/L/D format, with accumulated points used to determine standings within a given final bracket. For example, if you end the event with a 4-3 record, you will be ranked within that bracket according to how many battle points you accumulated throughout the event. The official scoring is 1,000pts for a win, 500pts for a tie and then accumulated points within the game. So, a player with a 4-3 record who accumulated 7 points in each of his 7 games would end with a final score of (4,049points). We score it this way so that the W/L/D record trumps accumulated points, but points earned throughout the tournament matter in determining your precise ranking in the event.
Pairings are Swiss style, based on strength of schedule.
Using Scenarios- 3,4,6
Scenarios will be the ones used at BAO 2014, with a mix of BRB scenarios and a new Modified Maelstrom mission added in as the secondary mission.
Book bonus points are added to the total, not to each mission. For example, if you win the Primary mission, lose the Secondary Mission, and get First Blood, Slay the Warlord, but not Linebreaker, you would have scored 6 points total (4 for primary, 0 for secondary and 2 of the 3 book bonus points for 6 total). You will have a score sheet for each scenario that makes tallying the points very straightforward.
chosen from the following list. All of the rules may be found in the Stronghold Assault supplement. No Fortification Formations or upgrades from pg. 18of the Stronghold Assault book will be allowed with the exception of the Battlements & Battlefield section.
Aegis Defense Line
Fortress of Redemption
Imperial Bastion
Promethium Relay Pipes
Skyshield Landing Pad
Void Shield Generator
Firestorm Redoubt
Vengeance Weapons Batteries
Lords of War
Players are required to have the actual LoW model to use them. Exceptions will only be made for exceptional conversions. What constitutes an exceptional conversion is determined at the sole discretion of the Tournament Organizers. Send pictures of your model in advance if you have any doubts.
Please note, the Impending Doom (+1 to Seize the Initiative for a player facing a LoW who does not have one), and Through Attrition, Victory (+1 Victory Point for every 3 Hull Points or Wounds done to a LoW, counted towards the secondary mission) special rules will be in effect if either player in a given game has a Lord of War.
A LoW may be chosen from the following list.
All of the Baneblade chassis vehicles except for the Hellhammer (and Traitor’s Bane variant) and Stormsword, which are not allowed
All of the Imperial Knight LOW Variants
Crassus Armored Assault Transport
Gorgon Heavy Transporter
Minotaur Artillery Tank
All Macharius chassis vehicles.
All Malcador chassis vehicles except the Malcador Infernus which is not allowed for the BAO 2014
Valdor Tank Hunter
Marauder Bomber (may not take Hellstorm bombs)
Maurader Destroyer
Cereberus Heavy Tank Destroyer
Thunderhawk Transporter
Greater Brass Scorpion of Khorne
Gauss Pylon
Ghazgkull Thraka
Gargantuan Squiggoth
Kustom Battle Fortress
Kill Krusha Tank
Kill Blasta
Lynx with Pulsar (but not with Sonic Lance)
Tiger Shark (Escalation version)
Orca Dropship
Barbed Hierodule
Scythed Hierodule
Logan Grimnar
All of the FW Greater Daemon Lords
Mysterious objectives are NOT used.
Mysterious Terrain is NOT used.
If you roll your Warlord trait out of the BRB, you roll once and choose any trait with that number. If rolling out of a codex, generate the trait as normal.
Allowed Armies
All current Codices, and White Dwarf armies will be allowed.
Allies per the Rule Book will be allowed.
Forge World units will be allowed. The most recent version of the rules must be used. 
Forge World Army Lists will be allowed.
Each player MUST have his pertinent rulebook with him to show his opponent or a photocopy of the most recent rules for any Forge World units they may be using.
Rules Judgments
Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
1. Main Rule Book
2. FAQs and Erratas
4. Chris.... he is the final say
Painting is voted on by all participants, with a tie decided by the Head Judge
Comp and Sports
There will be no comp scores at this event. We feel that the game has an inbuilt comp system with the rulebooks and Codices. We do not feel that a second, player created level of comp is necessary. So bring whatever army you want to play!
Sportsmanship will be handled as a simple thumbs-up, thumbs-down check box on the results sheet.
The temptation to ding someone on sports after a tough loss is often too much for many players to resist. We therefore are providing a very narrowly defined set of terms under which a player may mark their opponent with a thumbs down mark on sportsmanship. This system is intended to punish those who are being abusive, but to not allow chimpmunking. After a great deal of real world use, we have found this system to work very well.
Legitimate reasons to give an opponent a thumbs down on sports:
1. Your opponent was 15 or more minutes late to the round.
2. Your opponent was verbally abusive. This does not mean you argued with your opponent or that your personalities clashed, but that they were verbally abusive and insulting.
3. Your opponent intentionally cheated. Be prepared to support your case to a judge.
4. Your opponent slow played. We define slow playing as not completing 4 game turns of play. In the case of 20 or less minutes left to play, divide the time remaining between players to complete one full GAME turn. Time each other during this period to ensure that each player has an equal amount of time to complete a full game turn. If one player does not finish within their limit, the other player can force them to stop and then begin their turn. This mechanic is in place to ensure no one is slow played out of a turn of play.
What does NOT constitute a thumbs down on sports?
1. You argued over rules with your opponent.
2. Your opponent beat you.
3. You didn’t like your opponent’s army.
4. Your opponent thinks the Black Lion never should have been the head of Voltron. The Green Lion was way cooler. NERD RAGE!!!
A negative mark on sportsmanship will be met with administrative action as follows:
1. First thumbs down: A verbal warning from a judge, up to reversing a win to a loss.
2. Second thumbs down: Reversing a win to a loss, up to disqualification from any prize support.
3. Third thumbs down: disqualification from any prize support, up to expulsion from the event with no refund of the ticket price.
4. Fourth thumbs down: Expulsion from the event with no refund of the ticket price.
All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. Counts As armies with counts as allies will only be permitted if they represent a clearly concerted effort to build a unique army around an obvious theme. For example, an Adeptus Mechanicus army using extensive kit bashing and conversions will be fine. If you go this route, YOU ARE REQUIRED TO HAVE A HANDOUT TO SHOW YOUR OPPONENT THAT SHOWS WHAT EACH UNIT IN YOUR ARMY IS ALONG WITH ITS STATS AND PERTENANT RULES! You must also present this to them prior to the game so that they have time to understand what they are playing against. There will be no exceptions to this.
If your army uses only a single Codex but if for example you have Crimson Fists models using the Blood Angels Codex, or Chaos models using the Space Wolves Codex, that is acceptable. Allies for this type of army however, MUST be represented by their actual models. This is to avoid confusion. No exceptions.
If you are using converted or scratch built models with Forge World rules, this is acceptable so long as your model is as close to the represented model as possible in terms of equipment, size and shape. We will not be lenient with this.
If you have any questions about your army, ask us prior to the event so that we can let you know if what you have will be acceptable or not.
Modeling for Advantage
There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone’s creativity, but in the end, this is a game that relies heavily upon the physical characteristics of the models being used.
Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps:
1. Ask the player to play the model as if it were a GW standard, modern version.
2. Call a judge to ask for a judgement.
3. Possibly substitute the model with an appropriate replacement.
Examples of what we consider modeling for advantage:
1. Using out of date and inappropriately sized models such as the rogue trader era Eldar Avatar (which currently is a large, monstrous creature model but back then, was the size of a Space Marine, which would now grant huge advantages due to being so much smaller) or Gorka Morka Trukks (which are less than half the size of modern versions). If an army is made predominantly of Rogue Trader era minis (or any era) and is clearly going for a theme, then exceptions will be made. If it appears to a judge that the player is in fact modeling for advantage, then action will be taken.
2. Increasing or decreasing the size of models to gain an advantage in gaining or granting cover. Custom Battle Wagons often fall into this category.
3. Altering a model to increase the range of a model or to benefit your LOS.
Terrain will be prearranged and laid out by the TO’s prior to the event. We will not be using terrain placement rules per the book as it is too time restrictive. If you come to a table and feel that it is not sufficiently or fairly arranged, or that it may have been moved by the previous players, alert a TO who will arrange the terrain appropriately.
Hills: All hills are open terrain, granting 4+ cover via LOS blocking/interference as normal.
Barriers: All barriers grant cover per the book and are not considered to be Aegis Defense lines unless they were purchased and placed by a player.
Buildings/ruins: All buildings and ruins are assumed to have a ladder or other means for moving up and down. Rules in the Rule Book will be used for Ruins and Buildings.
Rock Towers, Crates, and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).
All other terrain functions as outlined in the BRB pg. 108-113 book.
What to Bring
Your Army
A tray of some type to transport your army on.
Tape Measure, Dice, Game Aids, etc.
3 Objective Markers on 25mm bases
2 Typed Copies of your army list.
All discussions based on the tournament will be held at Mugugames.net under Warhammer 40k and the appropriate post.

For rules and info see:   www.mugugames.net