Bolt Action Tournament

 
 

Location: Mugu Games, 5233 Evergreen Way, Everett, WA 98203

Date: Saturday, Oct 18th 2014

Time: 11:00am (Doors open at 10:00am)

Entry Fee: $20.00

Rounds: 3 Rounds (Swiss Pairings). Each round will last 135min with a 15min preparation period before the start of each round.

Byes: An uneven number of players may result in byes for some rounds.

Lunch: At the completion of round 1, there will be a 30min break for lunch.


Prizes: 100% of the entry fees collected will go to prize support!

  • Best General: The most dominant player in the event.

  • Renaissance Man/Woman: Awarded to the player with a combination of best sportsmanship, gameplay, and painting. (The Best General is not eligible to win this prize)


 

Required Materials: You must bring 3 copies of a legible army list your, main rule book, army book, Bolt Action order dice, dice for game play, tape measure, tray for your army and something to mark units with pin markers. A dice bag will be provided for each table.


 

Army Construction:

  • Army Size: 1500 points.

  • • The point’s level will be 1500. This will be an armor selector/ reinforced platoon tourney. Meaning you must take only one armored platoon and must take at least one reinforced platoons 1500 points. No theater selectors may be taken you must take generic reinforced platoons.
    • You may play army lists out of the main rule book but you may not mix units from army books.
    • PDF’s are welcome! Even if that faction has an army book available.
    • This event will be WYSIWYG WITH IN REASON (WHAT YOU SEE IS WHAT YOU GET) Meaning a model with a flamethrower or any weapon must be modeled so the guy/gal across the table will be able to identify it as such. Exceptions will be granted for certain models and vehicles bring them to the TO. The Idea is to make it so people can make good decisions during play but this is not meant to be crazy if you can make it so the guy/gal across from you can simply recognize what is what.

 You may take one list for the event or you may take a theater selector in one game or all of your games. Timeline restriction guidelines are detailed in the description for each below. The timeline restrictions are for theater selectors only 

Game 1

SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers.


 

Game 2

 

 SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers

Game 3

SURVIVAL: For every unit that has at least one model left in the unit you get the points for that surviving unit. Add up all your surviving units and that is your survival score. This is for tie breakers.
Scenarios: Scenarios will be given out at game time at the event!
Scenario: 1. Envelopment with one house rule no outflanking. 
Scenario: 2. Maximum Attrition You must win by 2 also there will be one objective in the table center.
• You may only score with Infantry and artillery units or infantry units in transports forward deployers may never score. 
• You must be within 3 inches of the objective 
• You score 1 point each turn you hold the objective this point is only awarded if you control the objective at the end of a game turn.
Scenario: 3. Hold Until Relived